Steam Chronicle: Laura and Tobias by genius-spirit, literature
Literature
Steam Chronicle: Laura and Tobias
GAMEPLAY DETAILS STEAMDRIVE Gear Up ~ Laura tightens up one of Tobias’s screws, which boosts up the latter’s attack rate, defense rate and speed rate for ten seconds. SPECIAL MOVES Frankensteiner ~ Tobias does the aforementioned move on their opponent, throwing them to the other side; this can be followed up by an additional move where Laura whacks the opponent upward with her wrench, sending them flying. Volleyballistic ~ Tobias releases a big spherical bomb from his chest and Laura hops up to hit it with her wrench similar to hitting a volleyball, with the bomb flying towards their opponent with an explosion. Wrench Bash ~ Laura leaps over to her opponent and bashes them downward. The Chopper ~ Tobias grabs onto Laura’s wrench that Laura is also holding onto and starts twirling his upper body, prompting Laura to kick their opponent in the process. Groundquake ~ Tobias punches the ground, creating an earthquake that knocks their opponent up. INDUSTRIAL STRIKES Piledriver ~ Tobias
Steam Chronicle: Lucas Armstrong by genius-spirit, literature
Literature
Steam Chronicle: Lucas Armstrong
GAMEPLAY DETAILS STEAMDRIVE Four-Gloved Surge ~ Depending on the risen level of this steamdrive, Lucas will use his pack’s boxing fists to shoot a hadouken-like energy wave that may be either small or large at his opponent. The larger the energy wave, the higher the damage rate. SPECIAL MOVES Rapid Punch ~ The fists from Lucas’s pack rapidly punch away at his opponent. Multi-Haymayker ~ Lucas rushes towards his opponent socking them with both of his pack’s fists Ground Wave ~ He uses his pack’s fists to pound the ground, creating a wave that forms under his standing opponent and knocks them up. The distance of the wave can range from close to far. Spinning Hit ~ He spins around, hitting his opponent with all the fists from his pack extended. Can’t Be Touched ~ He guards himself with his pack’s fists and when his opponent hits, the fists pushes them away. INDUSTRIAL STRIKES Corkscrews ~ Lucas says, “Corkscrews…” and does a corkscrew with each of his boxing pack’s fists, creating a
Steam Chronicle: Melia Trakas by genius-spirit, literature
Literature
Steam Chronicle: Melia Trakas
GAMEPLAY DETAILS STEAMDRIVE Cutlass Heating ~ Melia revs up her chain cutlass, which heats up the blade to where every hit with it deals more damage than normally. The chain cutlass is heated for fifteen seconds. SPECIAL MOVES Flintlock ~ Melia shoots a shot from her flintlock at her opponent. Revved-Up Top ~ She spins around like a top, slashing at her opponent with her cutlass. Grenado ~ She tosses a grenado at her opponent, sending them flying with an explosion. Flying Daggers ~ She throws three daggers at her opponent. INDUSTRIAL STRIKES X Marks The Spot ~ Melia slashes two diagonal lines forming a big X that hurdles at her opponent, pushing hem towards the wall until they hit and bounce off of it with the X dissolving. Blundersplosion ~ Melia gets out a blunderbuss and shoots at her opponent, with a huge explosion sending them flying. REVOLUTIONARY STRIKE Fire Ahoy! ~ Melia takes out her flintlock and shoots her opponent three times. With the opponent still standing, the stage
Steam Chronicle: Elsie Armstrong by genius-spirit, literature
Literature
Steam Chronicle: Elsie Armstrong
GAMEPLAY DETAILS STEAMDRIVE Multiple Shots ~ Elsie fires one to six shots (depending on how many bullets are loaded in duration) from her 6-barrel pistol at her opponent, paralyzing the opponent for a certain amount of seconds depending on how many bullets are fired. SPECIAL MOVES Zip-Sock ~ Elsie quickly dashes through her opponent punching them. Flykick ~ She leaps up with an upward kick; can be followed up by a dive kick downward. Barrel Shot ~ She shoots one bullet from her pistol at her opponent. Force Bomb ~ She tosses a cylinder-shaped force bomb at her opponent, leading to an explosion that sends them flying. Arching Fire ~ She hops over her opponent, firing her pistol at them before landing to the other side. INDUSTRIAL STRIKE Big Shot ~ She fires one big energy shot from her 6-barrel pistol at her opponent, knocking them over to the wall bouncing off of it in the process. Soaring Assault ~ She uppercuts her opponent into the air, followed by her punching and kicking the
FOR 22 NOVEMBER IN MEMORY OF JFK ....decisions by orpheus14, literature
Literature
FOR 22 NOVEMBER IN MEMORY OF JFK ....decisions
DECISIONS Useful times recall Abilities to be all, Take some days To clear any haze. maulo written outside on daily walk 15:20 My Mum and I shared our story of learning about JFK's death when we were together in our last few weeks together and labeled PuzzleOurTurtle Poetry.
Superpowered Catastrophe: Eternal Mystery by DragonOfCourage, literature
Literature
Superpowered Catastrophe: Eternal Mystery
DOWNLOADABLE CONTENT INFO: The character is available after you pre-order the game in your favorite store before the release date. Alternatively, you can buy him post-release for the price of 7,000 Wonder Dollars or $9.99 of real money (equivalent price varies depending on your country). GAMEPLAY INFO: Special Moves: Star Bolts: B, F + LA (He launches three cyan-colored energy bolts to his opponent.) Molecular Field: QCB + MA (He uses a force shield with only one hand to remove his opponent's incoming projecties. It can be used to remove stage interactables too.) Outer Space Punch: DP + MA (He fades away in a flashlight before he reappears and does a powerful punch to his opponent.) Ionic Belt: HCF + HA (He lauches a long distance energy beam that traps his opponent until it falls him/her to the ground.) Energy Absorption: HCB + HA (He absorbs his opponent's incoming attacks with only one hand, gaining 2% of his Charge Indicator.) Superdrive: Cosmic Immortality: Eternal Mystery
Eternal Heroes: Rivals Team Story by DragonOfCourage, literature
Literature
Eternal Heroes: Rivals Team Story
AUTHOR'S NOTE Before you read the Story Mode, check out the individual entries of Cleamont Cale, George Matthews and Shadoz first! MISC. Stage: Freshly Squeezed Bar Theme Song Name: "Black With Envy" (Described as a Goth Metal song with vocals provided by Lacrimosa, symbolizing the hatred Cleamont feels for Hikaru. Due to Cleamont's insistence, no parts for George and Shadoz are included, making the theme a diss track of sorts.) STORY MODE Prologue (We cut to Freshly Squeezed Bar back when it was operating. We see Cleamont Cale sitting indiferently.) Cleamont (v/o): "Freshly Squeezed Bar... The only place I call home, but... where did I get it in?" (We see a flashback where a 5 year old Cleamont is in an orphanage with a group of kids.) Cleamont (v/o): "I never knew my real parents, but I resided in an orphanage. The owner was an abusive woman who harmed the other kids out of spite." (Later, we see Mr. and Mrs. Cale, who adopt Cleamont as their own son.) Cleamont (v/o): "Fortunately,
Eternal Heroes: Shadoz by DragonOfCourage, literature
Literature
Eternal Heroes: Shadoz
GAMEPLAY DETAILS Special Arts Shadow Wave: QCB + P (He launches his wisp as a dark sphere towards his opponent. The EX Version allows the sphere to bounce his opponent backwards at contact.) Dark Barrier: QCF + K (He transforms his wisp into a shield that reflects his opponent's projectiles. The EX Version has the dark barrier serving as a physical attack that collapses his opponent down.) Gut Slam: HCB + P (He rushes and then impales his opponent, slamming him/her to the other side before he pulls the sword off. The EX Version leaves shadow waves after the slam and deals more damage.) Dark Trap: QCB + K (He commands his wisp to conjure a black substance where his opponent is located, trapping him/her for five seconds. The EX Version extends the time of the trap for two seconds and decreases his opponent's health gradually at 1%.) Blackport: Tap D three times + K (He puts his sword in the ground, conjuring a portal, which teleports behind his opponent. Can be followed up by a slash
Eternal Heroes: George Matthews by DragonOfCourage, literature
Literature
Eternal Heroes: George Matthews
GAMEPLAY DETAILS Special Arts Nietzsche Disk: Hold B for 3 seconds, F + P or K (He launches a white disk with Rorschach ink inside to his opponent, similar to Remy's Light of Virtue. P is the High version and K is the Low version. The EX Version has the white disk deal two hits consecutively.) Grungesault: Hold D for 3 seconds + K (He does a somersault similar to Remy's Rising Rage Flash. The EX Version adds a second hit within the somersault and goes faster.) Inverted Grungesault: HCB + K (He hops and does an inverted somersault to his opponent. The EX Version makes his opponent bounce at contact.) Seattle Cross: HCF + P (He dashes forward and does an X-shaped uppercut with his two hands to his opponent. The EX version adds two additional cross hand strikes in succession.) Angst Control: HCB + K (He assumes a defensive stance with his knee. If his opponent attacks, he does a gut punch followed by a roundhouse kick that knocks him/her down. EX Version adds another three punches
Eternal Heroes: Cleamont Cale by DragonOfCourage, literature
Literature
Eternal Heroes: Cleamont Cale
GAMEPLAY DETAILS Special Arts Dark Hand: QCF + P (He generates a short dark energy from his hand, similar to K Dash's Ein Trigger. Can be followed with either Dark Explosion [F + LP, turns his dark energy into an explosive projectile], Dark Kick [F + LK, uses his left kick to transform it into a crescent wave], Dark Charge [F + RP, dashes with his right hand to transform it into an energy burst] or Dark Takedown [F + RK, does a downward kick to change it into a ground shockwave]. The EX version allows him to generate two dark energies with both hands and enhance his follow-ups.) Rising Umbral: DP + P (He does a diagonal dark-powered flying punch to his opponent. The EX version adds a double punch that bounces his opponent down after the first hit.) Gloomy Shoulder: HCF + P (He does a dark-powered shoulder tackle to his opponent. Also used as a follow-up to Dark Hand. The EX version adds a hand grab that sends his opponent to the other side after the first hit.) Shadow Glide: QCF or